Sivir, Ambitious
Set: Spiritforged
Rarity: Epic
Condition: Near Mint
Language: English
[DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.)
When I conquer after an attack, if you ...
Jax, Unrelenting
Set: Spiritforged
Rarity: Epic
Condition: Near Mint
Language: English
[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's al...
Renata Glasc, Mastermind
Set: Spiritforged
Rarity: Epic
Condition: Near Mint
Language: English
1, Mind: Draw 1.
1,4 Mind, Exhaust: Score 1 point.
Use my abilities only while I'm at a battlefield.
Lucian, Gunslinger
Set: Spiritforged
Rarity: Epic
Condition: Near Mint
Language: English
[ASSAULT] (+1 Might while I'm an attacker.)When I attack, deal damage equal to my [ASSAULT] to an enemy unit...
Darius, Executioner
Set: Origins
Rarity: Epic
Condition: Near Mint
Language: English
[LEGION] - When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly u...
Lee Sin, Ascetic
Set: Origins
Rarity: Epic
Condition: Near Mint
Language: English
[SHIELD] (+1 Might while I'm a defender.)
Exhaust: Buff me. (I get a +1 Might buff.)
I can have any number of buffs.
Volibear, Furious
Set: Origins
Rarity: Epic
Condition: Near Mint
Language: English
[DEFLECT 2] (Opponents must play 2 Power to choose me with a spell or ability.)
When I attack, deal 5 damage split...
Mindsplitter
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.
Promising Future
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest.
Starting with the ne...
Ekko, Recurrent
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
[ACCELERATE] (You may pay 1 mind as an additional cost to have me enter ready.)
[DEATHKNELL] - Recycle me to ready y...
Blitzcrank, Impassive
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
[TANK] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit...
Temporal Breach
Set: Vendetta
Rarity: Rare
Condition: Near Mint
Language: English
[HIDDEN] (Hide now for Rune to react with later for 0.)
Banish a unit, then its owner plays it to the same location...
Retreat
Set: Origins
Rarity: Uncommon
Condition: Near Mint
Language: English
[REACTION] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its ow...
Imperial Decree
Set: Origins
Rarity: Uncommon
Condition: Near Mint
Language: English
[ACTION] (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.
Ride The Wind
Set: Origins
Rarity: Common
Condition: Near Mint
Language: English
[ACTION] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '