Mageseeker Warden
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
While I'm at a battlefield, opponents can only play units to their base.
While I'm at a battlefield, spells and ab...
Last Stand
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the ...
Caitlyn - Patrolling
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
I must be assigned combat damage last.
Exhaust: Deal damage equal to my Might to a unit at a battlefield. Use t...
Blitzcrank - Impassive
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
TANK (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit ...
Vi - Destructive
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
GANKING (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 Might this turn.
Vayne - Hunter
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
ASSAULT 3 (+3 Might while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you...
Tryndamere - Barbarian
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
Shakedown
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
REACTION (Play any time, even before spells and abilities resolve.)
Choose an enemy unit. Deal 6 to it unless its controll...
Ravenborn Tome
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
Exhaust: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Jinx - Demolitionist
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.)
ASSAULT 2 (+2 Might while I'm an ...
Blind Fury
Set: Origins
Rarity: Rare
Condition: Near Mint
Language: English
ACTION (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and play it...
Wind Wall
Set: Origins
Rarity: Uncommon
Condition: Near Mint
Language: English
REACTION (Play any time, even before spells and abilities resolve.)
Counter a spell.
Spirit's Refuge
Set: Origins
Rarity: Uncommon
Condition: Near Mint
Language: English
When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Friendly buffed ...
Reinforce
Set: Origins
Rarity: Uncommon
Condition: Near Mint
Language: English
Look at the top 5 cards of you Main Deck. You may play a unit from among them. Its Energy cost is reduced by 5. Then r...
Poro Herder
Set: Origins
Rarity: Uncommon
Condition: Near Mint
Language: English
When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 Might buff.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '